
Unity XR Developer
6 days ago
Role Summary
As a
Unity XR Developer
, you'll be part of our engineering team, contributing to the design and development of interactive
AR and VR experiences
.
Depending on your experience, you'll either:
- (Junior)
assist in building real-time systems in Unity, applying creative and technical problem-solving with a solid mathematical mindset, or - (Mid-Level)
take ownership of complex AR/VR features and lead the implementation of high-performance real-time systems.
You'll combine strong mathematical reasoning with technical expertise to design precise, scalable, and immersive XR experiences across platforms.
Responsibilities
Core Responsibilities (both levels):
- Develop and optimize
XR interactions and mechanics
in Unity using
C# - Support the integration of 3D assets, shaders, and real-time effects
- Apply mathematical concepts
(vectors, quaternions, transforms) in developing spatial interactions - Test, debug, and optimize
XR applications
for different devices - Collaborate with
cross-disciplinary teams
of artists, designers, and engineers to deliver smooth, interactive environments
Additional Responsibilities (Mid-Level):
- Architect and develop XR features
leveraging Unity, C#, and XR frameworks (AR Foundation, OpenXR, Meta) - Apply
advanced mathematics
(vector calculus, matrix transformations, physics-based interactions) to ensure realistic spatial behavior - Optimize rendering and simulation performance
for mobile and headset devices - Collaborate with
3D, AI, and UX teams
to deliver high-performance results - Review code, maintain documentation, and mentor junior developers
Qualifications
Required (all levels):
- Bachelor's degree
in Computer Science, Software Engineering, or a related technical field - Solid understanding of
C# and Unity fundamentals - Strong grasp of mathematics relevant to 3D development
: geometry, linear algebra, and basic physics - Familiarity with
AR Foundation, XR Interaction Toolkit, OpenXR, Meta - Excellent teamwork, communication, and version control (Git/Plastic)
experience
Junior-Level Candidates:
- Curiosity for
XR technologies
and real-time rendering pipelines - M.Sc. or
XR-related research/project experience
considered a plus
Mid-Level Candidates:
- 2–4 years of professional Unity development experience
, ideally in XR with shipped solutions - Strong mathematical and analytical background (3D geometry, physics, linear algebra)
- Proficiency with Unity
Editor tools
and performance profiling - Familiarity with
networking, localization, or AI integration
in XR a plus - M.Sc. preferred
Why Join Us
At MOPTIL – Mobile Optical Illusions
, we bring together technology and culture to create immersive, real-time experiences that redefine how people explore and understand the past. You'll join a collaborative, multidisciplinary team at the intersection of
3D modeling, software engineering, and cultural innovation
, shaping the future of XR storytelling.
- Bring heritage sites to life
for millions through your code - Co-create
with archaeologists, 3D artists, and AI innovators - Own features end to end
, from prototype to production - Work hybrid
: Athens base + remote days
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